Tuesday, June 14, 2011

Sculpties and Displacement Maps

These were a mission at first... googling what a sculpty even was was a chore. In the end, the all wise charlotte helped to further my understanding on 'sculpties' in second life... which I thought were really cool. Turns out a displacement map is the 2D image (.png) a sculpted prim uses to turn into a sculpted 3D object... it uses the various RGB values and turns them into various XYZ values. I used sculptypaint to make a random sculpture, saved it as a png, then used photoshop to write my name on top of this png, saved it again and well this is the result... after i used it as a displacement map for an object. Pretty... Interesting...

Not far from the crit now.. less than a day away

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